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- 18 October 1995
-
- RayStorm v1.1
-
- by
- Andreas Heumann
- and
- Mike Hesser
-
- INTRODUCTION
-
- This is the second release of 'RayStrom'.
-
- RayStorm has been written to be as fast as possible, and use as less memory
- as possible. Thus we have implemented a octree algorithm, and optimized all
- calculations as much as we could.
-
- Originally, RayStorm has been developed on Amiga using Maxon C++ 3.0
- Developer.
-
- This demo version is limited to a resolution of 160x128.
-
- The full version is unlimited.
-
- REQUIREMENTS
-
- (1) You will need at least Kickstart 2.0.
-
- (2) 020+-version: 68020 processor and a mathematical coprocessor
- (68881/882 or internal 68040/060 version).
-
- (3) 000-version: 68000 processor (should even run on a Amiga 500
- (not tested))
-
- (4) 512KB RAM minimum
-
- (5) RayStorm was written using MUI. So you need muimaster.library V2.0+ or
- later to run RayStorm.
-
- recommended: 68030, 68882, Harddisk, GFX-Board
-
- FEATURES
-
- - About 20% faster than Imagine.
- - ARexx-port. RayStorm can be used by all programs with the ARexx-port.
- - Imagine compatible. RayStorm is designed to be almost compatible to
- Imagine. It can load Imagine objects and use Imagine textures.
- - Octree algorithm used for rendering.
- - Color, reflectivity, filter, altitude and specular mapping.
- - Sphere, cylinder and sphere mapping.
- - Antialiasing possibility (adaptive supersampling).
- - Image can be saved as 24Bit IFF-ILBM file.
- - Three builtin object types: sphere, plane and triangle.
- - Three light types: ambient, point and spot.
- - Depth of field
- - Soft shadows
- - Backdrop picture
- - Fog
- - Motion blur
-
-